A sunset sky with some clouds

Archelon

About

Founded in Lyon in April 2026, Archelon was born out of a collaboration between colleagues who wanted to build games in their own way. Far away from big structures' pharaonic processes, Archelon is a small-sized independent studio where video game development is done like a craft: with attention to details, pragmatism, and creative freedom.

Building on our complementary skills, we are pooling our technical expertise to create a groundbreaking first project inspired by our shared history. But more than a video game, we want to build an ethical and healthy workspace that is open to other independent creators. We also prioritize ethical tools, and we ban generative AI in our productions.

We are currently working on our first game, which will soon be announced. It is an ambitious project that combines a strong art direction, a deep scenario, and innovative gameplay, all of that in the Lyon environment. Follow us on social media to be sure not to miss anything.

Three men in front of the Saône river an sunset

Team

Laurent Williet

Laurent Williet

Art director

As an illustrator, a composer, and a musician, Laurent is a complete artist. After more than 6 years of producing experience at Ubisoft, Kylotonn, and Novaquark, he has now chosen to put his talent at the service of Archelon's new project as Art Director.

Nathan Loudjani

Nathan Loudjani

Technical director

C++ engineer, web expert and game engine developer, Nathan whispers to the machines. After more than 7 years spent in the AA universe, notably at Kylotonn and Grit Games, he is joining this new adventure as Technical Director.

Kilian Baptendier

Kilian Baptendier

Game director

As a creator of video games, board games, and escape games, Kilian is an expert in entertainment. After serving as a Game Designer and then Associate Lead Game Designer at Kylotonn for five years, he has now decided to take on the role of Game Director for Archelon's next project.

News

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